Saturday, 21 March 2009

Status

Most recently I have been working on rounding off a basic version of the AI controlled entity, and should be running testing on that on monday all being well. Between now and then I am intending to work mostly on the write up as I am a bit behind with it.

One thing I have also noted of interest is that my AI has developed a technique of not doing anything at all if there is no threat around, which as it is a successful technique makes sense, however it was obviously not intentional as it is could definately be seen to detract from gameplay. Because of this it is important to take into account that adaptable AI can create behaviour that isn't planned, which can be good or bad depending on circumstances. But does enforce considerable that testing of complex AI entities is necessary in order to try and fix any possible negative behaviours. (Negative in the sense of taking something away from the game, as opposed to not working as a tactic (which will, theoretically, be fixed over time by the GAs))

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