Tuesday, 17 March 2009
Status
Recently I have been increasing reliabilty of the Genetic AI, to ensure that any risk it is taking is due to genes and not because of bugs in the entity. It has occurred to me that due to the element of risk combined with the somewhat random nature of a game environment that it is important to establish how risky a given tactic is, so as to help ensure that just becuase a tactic worked well once it doesn't keep dominant if it was a lucky one off. At the same time though it is worth taking into account that a players tactics may change and resultantly could give a similar output as a lucky one off. I have also added a third gene to the entity and am working on rounding off the entity as it is, so it can be properly tested at this stage. Work on the write up is progressing somewhat slowly but I hope to be putting a good amount of time into that over the next week in between rounding off the entity and testing it against a human player, which I hope to do next monday.
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