Thursday, 4 December 2008

Worksheet 4 Feedback

(Also old)
An interesting topic.
I think you understand the issues very well with this topic.
The question is a little long. I would truncate the last part as it should be implied by answering the first part of the question, so it would become:
How Can Genetic Algorithms best be used to create non-playable characters which are capable of adapting to better compete against different types of player in a real time game environment?
I think you might be taking on a lot of work here. Not only do you have to create a game, but also several different genetic algorithms. I would maybe just choose to of the most common genetic algorithms and do a comparison between them.
It is very good that you have recognised the judging criteria of the AI, though this might not be enough. You might want to have an aggressiveness factor included too. The reason is an AI could survive for a very long time by hiding from all opponents. This would make it a good strategy though a boring one which could infuriate a player.
Carry on the good work, I hope it goes well.

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