Friday, 3 October 2008

Initial Thoughts

My initial Ideas are:
The topic I am considering is Artifical Intelligence, specifically Neural.
The main issue I am considering is involving Neural A.I. and how it can be used to make more realistic decisions within games.
My initial ideas in relation to the practical aspects involve using neural A.I. for some sort of game entity that would have to interact with/react to the user. This would have to be something that required a number of different types of input into the system as well as a number of possible outcomes for each situation. It would probably also involve some level of tweaking to alter the strength of certain inputs and hence which outputs are chosen. One thing I have considered is using neural A.I. for an NPC that would react to certain conditions within the game world, similar to say Oblivion. There would be numerous things that the entity would take into account to decide what to do, and different "types of person" would be able to be created by adjusting the strengths of the inputs.

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